Wireless Technologies

Intel shows it's 'hands' in Merged Reality

If things are already a bit confusing in the Virtual Reality space – well they are about to get more confusing. We have Virtual Reality, Augmented Reality, and now…Merged Reality. In a Medium post, Intel’s CEO Brian Krzanich describes it as “a new way of experiencing physical and virtual interactions and environments through a suite of next-generation sensing and digitizing technologies”.

And so Intel has unveiled its new Virtual Reality headset, “Project Alloy” which differentiates itself from the other VR headsets on the market by operating without cords attached to the computer, with hand-tracking capabilities to interact with the virtual world, and not relying on external sensors or cameras around the room.

The ability to move around the room untethered is appealing as it gives the user a degree of freedom to fully engage in the virtual world without having to worry about tripping up over cables embarrassingly in front of any amused on-lookers. HTC Vive has long suffered from this problem. Imagine being able to paint freely through its Google Tilt Brush application without constantly jumping over cables?

The ability to track your hands shows real promise for surgical training, engineering, or even architecture applications. Users will be able to use the RealSense sensors to track their hand movements more precisely enriching the application experience.

Still, despite having an ‘all-in-one-system’, its look is not really unique and it remains to be seen how it performs in practice. It also faces competition from Microsoft HoloLens which is dubbed to be working on some exciting stuff. But after suffering in the PC market and dealing with staff layoffs, Intel is increasingly refocussing its attention on the Internet of Things and VR space – determined not to miss out on the next growth opportunity.


Also read:

Google's Tilt Brush: Finally, a magical VR experience


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Ayesha Salim

Ayesha Salim is Staff Writer at IDG Connect

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